Friday, October 12, 2012

Rock Study






It was fun, studying organic modeling and getting more familiar with brushes and sculpting using Dynamesh this past week.  I took my time on this, but I can already tell this can be a quick powerful way to get nice looking terrain pieces for our environments.

7 comments:

  1. nice! are you planning on more rocks? I should try sculpting one myself.

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  2. Yeah, I look forward to doing more rock studies and organic terrain like trees. I feel like I can take what I learned from this rock study, to architecual wear and damage such as pillars, concrete, etc.

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  3. oh right on, this next environment would benefit from it! Can't wait to start on it.

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  4. oh yeah, totally....that's why i originally bought the game, research! ;p

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  5. Dishonored has been a real inspiration so far, to recognize a bit of similar brushes and brush strokes in their style that I have been aiming for. Nice readable shapes at any distance, with fresh aesthetics and believable stressed areas. In the past, I easily get caught up in the details and hardly pulled back to see the over all big picture. It's been nice to aim for a more cohesive visual goal.

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  6. That rocks!! Har har har!! :P Really, good work. Can't wait to see you incorporate some Zbrush work in the environments.

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  7. Hahaha nice pun man. Thanks, for sure I'll be excited to incorporate some zbrush work in the environments.

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